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I've wrote a few tips on how to deal with the Dominator's legions. On default settings the enemies are pretty dosile and predictable, but on the hardest setting you have a real challenge on your hands! Most of the mutants can be killed from one blow, but some take several shots. Where a mutant has Stamina below it's name the first number is the hits needed to kill it without the Crown Power (with the second number is with the Crown). See the Round Guide for tips on fighting the Dominator.
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| Rounds:
6, 10, 12, 15, 16, 25, 26. Not a particually dangerous enemy, it just sits up on its tree throwing rocks down at you. If you don't have the Star power it may cause a few problems as you'll have to dodge under the rocks. If you run under it, it jumps down and trys to maul you! |
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| Rounds:
5, 7, 8, 9, 11, 15, 21, 22, 23, 24. A very irritating enemy as they can leap over gaps and often kill you mid-jump. They mainly run at you and try to jump on you one at a time. If you try to jump over them they will try to double back and try to kill you. |
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| Rounds:
5, 9, 11, 23, 24. These bats only ever appear on the vertical rounds and try to drop some strange object on you as your climbing the rope. They don't pose any other real threat and are fairly easy to kill or avoid. The object they drop can be shot and I think it's worth about 230 pts. |
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| Rounds:
4, 5, 7, 11, 12, 14, 19, 21, 22, 26. These strange bugs are imbedded in the ground on certain rounds. If you walk over them they will jump high into the air and scuttle about after they land. They can be killed instantly by jumping on them even if you don't have the Tiger power. Game physics doesn't seem to apply to these crabs as they can walk over water and through rocks! |
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| Rounds:
5, 9, 11, 23, 24. A very passive enemy which only ever appears on the vertical rounds and doesn't really threaten you much. They lash out at you with their long tounges which can block your shots if you don't have the Crown. Just swing out and hit them with an over head shot and you should be okay. Also you can use that shield glitch in your favour too. |
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| Rounds:
Any.
Death will appear on any round when you've run out of time. When your time is nearly up the music will change and the sky will darken (I love that!). Death always appears from the left hand side of the screen and homes in on you. If he misses you he floats off the screen and reappears at the left again only this time he's faster. He keeps on attacking, gaining more and more speed until he is impossible to avoid or you finish the round. No one has ever killed him, but there was a rumour someone did (most likely untrue BTW). If you're good enough you can time a jump right so you bounce off him but I don't think this does him any damage. As I've said earlier the key to getting a hi-score lies with rank, but Death makes getting pts after a time out very risky. It's difficult to judge whether or not you're meant to duck or jump after a while. But I've found that if you jump a split second after Death leaves the screen he will float back in from the left more in the middle of the screen. This increases your chances of surviving as you know where he will reappear. This won't keep you alive on that round forever though because Death eventually get's too fast to avoid at all! Death is also the only enemy that isn't affected by the game difficulty settings and will increase in speed equally whether the game is on easy or hardest. |
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| Rounds:
1, 5, 10, 13, 14, 22, 26. The dragons are worth a lot of points and have no chance of really killing you by themselves. Kill as many as possible as they're worth 1250 pts each. Note that killing the Dragon while the rider is still on it counts as 1 kill when working out your rank. |
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| Rounds:
1, 5, 10, 13, 14, 22, 26. As the name would imply, they fly in on the dragons and drop down on you. Like a few other enemies they charge at you and can leap over pits and gaps. There's a really annoying bug with the Dragon Riders where sometimes you will jump up a kill one, but the game won't register a kill and the sprite will still be there and it ends up killing you. These guys ride the Rhino's on later rounds, but they never jump off and attack you. Nope, this time they lob axes at you which is just as lethal! You can bonuce off the axe or shoot it if you're good enough. If you kill a Dragon Rider while he's still riding on his Dragon he is worth zero points. |
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| Rounds:
1, 2, 13. These headless enemies appear in the first two rounds and then only reappear on round 13. They're no real problem to deal with in the early rounds but on round 13 they are dramatically speeded up! They rush in large groups, usually from both sides of the screen at once and attempt to kill you by sheer force of numbers. The more annoying thing is they make it hard to get the 1,000,000 pts parchment and stars which are on the same round. |
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| Rounds:
21, 22. These fish only appear in two rounds and aren't too difficult to deal with. They simply jump over the rafts every two seconds and the ripple in the water tells you when this is going to happen. I think they should have been added on round 3 as well. On round 22 they can pose a few problems with the Dragon Riders dropping down and the Blue Monkeys jumping onto the rafts. |
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| Rounds:
4, 8, 12, 16, 20, 24, 27. These giants are waiting for you at the end of every 4th round and there's two guarding the Dominators chamber on round 27. They attack you by trying to stomp on you and can be deadly if covered by other enemies (like on round 8 - argh). You can pick up a special bonus of 50,000 pts if you kill them with the Tiger power. This is easy to do with a bit of practise. |
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| Rounds:
1, 2, 4, 9, 12, 19, 24, 26. These creatures wriggle out of the ground, curl up and then bonuce across the screen and off the rocks. If left for a bit they tunnel their way back down under the ground and roll off the screen. |
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| Rounds:
2, 3, 5, 7, 16, 20, 21, 23, 27. Another commonly found enemy. These can be tricky to get rid of, especially on round 20 where they swarm like mad. They swarm all over the skies and some will swoop down at you occasionally. Some of the Griffins will drop rocks down on you which can be even more irritating. If they get on your nerves too much you could always do the Griffin riding trick and skip the round ;) |
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| Rounds:
2, 7, 8, 11, 12, 14, 17, 18, 22, 24, 27. These mutants often form stacks which can be shot in one go for 10,000 bonus points. On some rounds they pretend to form a stack but then jump at you instead - learn which is which. On later rounds they also attack in groups in a long line formation from both sides of the screen. |
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| Rounds:
6, 10, 15, 25. On the hardest difficulty settings these creatures are the most deadly foe in the entire game. They lurk on the outskirts of the screen and then they will suddenly leap across at you in the blink of an eye! Sometimes they even jump at you when they're off the screen! Stay on the ground while these are about. If you jump while they are lurking around they will jump across to try and kill you as you land. On default settings they're wasted being too slow and easy to see coming, but on the harder settings watch out! |
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| Rounds:
6, 17, 18. These mutants live in the caves of the land. They jump out on you and charge in large groups and try to kill you through sheer force of numbers. The thing that makes them dangerous is if you get caught under one of the cave entrances and then they start spilling out they can be difficult to cope with. |
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| Rounds:
11, 16, 18. These are the least deadly of all the mutants, but they can often catch you out if you're not paying attention. They try to whip you with their long tentacles, but unless you're unlucky there's little chance of you getting hit by them. On the hard difficulty settings their main tactic is to get close and force you to duck by lashing out at you. This prevents you from jumping away while the other mutants charge and try to kill you. These monsters are also harder than the others to kill with the Tiger power. |
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| Rounds:
4, 5, 8, 9, 10, 11, 12, 16, 20. These foes emerge from the ground and shoot fireballs at you. They've only got one round of their own and that's round 8 and then they're restricted to cameo appearances on the rest. Their tactic on round 8 is usually to come up on either side of you and try to shoot you in a crossfire. Trying to shoot it out with them takes time and Death appearing on the scene isn't something you want when this guys are around. You can bounce on the fireballs and also shoot them for 50 pts. |
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| Rounds:
1, 2, 6, 8, 10, 15, 16, 17, 18, 19, 25, 26, 27. The small rhinos appear in nearly all of the levels. They just charge at you in groups and for some reason they can often run through your shots when there's enough of them! They are gradually speeded up the further you progress into the game. |
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| Rounds:
4, 13, 15, 19, 26, 27. The rhino's charge at you and will trample you to death if you not careful. On the later rounds they charge like BT! They take several hits to destroy and are very fast on the later rounds making it impractical to kill them without the powers. Some of the Rhinos have riders which will throw an axe at you which can be difficult to avoid. |
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| Rounds:
12, 15, 16, 19. Snakes are very deadly. They dart out of small holes in the rocks and bite you. You can tell when they are about to strike as their red eyes glow in the hole just a split second before they attack. The only thing to look out for is when you kill one snake another will sometimes immediately spring out of the same hole! |
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| Rounds:
1, 4, 6, 8, 10, 12, 13, 15, 25, 26. These bats wait to ambush you, usually close to the end of the round. When you get close to them they swoop down and then fly off the screen. Very rarely, they will wait until you've passed under them and then swoop to the right, but again this is rare. These bats can't be killed with the Tiger power. |